NOTE: Our loot process has the same basic design as a DKP system in that it is based on the amount of raid hours someone attends and how many items they have previously looted. However, it differs in ways that are specifically designed to PREVENT the following manipulations, abuses, and issues, common in DKP systems:

NONE of the following can happen under our system:

1) Member x has a lot of dkp then decides to call it quits for the most part, and only shows up when the guild is hitting the uber droppers. If the minimum attendance is 40% or 50%, you could have someone who is 50% for a year getting priority over someone who is 100% due to bidding. Thats one place our discretion comes in.

2) Unscrupulous CL or Officer knows how much people bid. They know how much DKP someone has. They know how bad someone wants the item. They can either a) If they also want the item, bid whatever other person bids +1, since they know the number, or b) if they dont want the item but know other person wants it bad, they bid it up to waste that other person's dkp.

3) Bob wants item Y REAL bad. Due to others wanting the item bad, or due to (2) above, Bob ends up spending all his DKP on the ONE item and as a result is insufficiently geared for the guild's needs since he can't buy other items.


Please read the following, it covers everything pretty well:


The Basics of the Loot Process.

1 - Drops from the event are called.

2 - For official loot, members send tells to their class leader if they are interested in a piece of loot. If the CL isnt present, tells for that class go directly to the officer taking names for that loot.

3 - Class leader filters eval and attendance for their class, then sends tell to the appropriate officer as to who from their class is interested in the item and most qualified for it.

4 - One or more Officers check eval ratings and raid attendance for all interested members and reports to the other officers. Any Wish Lists are checked for the item (see below)

5 - A determination is made based on eval and attendance, or any existing Wish Lists for the item from players present and able to use one, and agreement among the officers. Note: Things like size of upgrade, focus effects, etc can play a role.

6 - Loot is awarded.

In Depth Process.

1 - On raids only officers should be checking corpses on anything other than trash mobs. Loot will be called in guild chat by an officer. Guild members often will be given loot rights in order to clear corpses out of the way as well as to acquire tradeskill drops for use by the guild.

2 - Officer will call for tells from Class Leaders for specific items. If you do not have a CL present tell the officer directly with the note "No CL present." If you do have a CL present, /tell them you are interested in a particular item.

3 - Class Leaders make their determination as to who among their class will be submitted to the officers for final award. This is at the discretion fo the CL as to how they determine their choice for submission. It is almost always based on normal eval rules and attendance, but occasionally may be based on greater need, or whatever other factor they determine as most important. Check with your CL for exact details. When not using eval/attendance as the criteria, CLs should be clear with the class as to why and what criteria is used. On occasion, a CL may submit more than one person from their class.

4 - Once an officer has the list of names from the CLs they check the eval and raid attendance for all interested parties, and any Wish Lists for the item, and report that information to the other officers.

5 - Officers discuss and/or evaluate the options and make a final determination. In most cases this is based strictly on eval and attendance. However, officer discretion is used in the case of close calls and they will also take into account focuses, size of upgrade, lifetime raid hours, lifetime attendance, etc. Also see Wish Lists below.

NOTE: While eval and attendance are the primary factors for determining loot awards, officer discretion is always a factor.

6 - Looter's name and item is announced in guild chat (or raid chat).

Mathematics:

Normal Evaluations and Normal Loot Items:

There are two primary factors considered when awarding Normal loot; ratio of hours per item looted, and raid attendance percentage.

The first is often referred to as Normal loot evaluation, or simply "NL eval". Our attendance tracking system keeps records of how much time people spend on raids as well as who has looted any items. The two numbers are factored together as (Total Raid Time)/(No. of items looted +1) The "+1" is to avoid division by zero errors for newer members.

E.g. Bob has 214:23 for raid time, he has looted 3 items in that time. He has 53:36 for an eval.

The second is a simple percentage of how much time we've spent raiding in the last 60 days vs. the amount of time they've spent on raids.

E.g. During the last 60 days there have been 100 hours of official raid time. Sue has 91 raid hours during the last 60 days, so she has attended 91% of official raids in the last 60 days.

In cases where people have very close eval numbers raid attendance becomes a larger factor. If Bob has 53:36 for an eval and 91% attendance and Sally has 55:01 for eval but only 63% raid attendance there's a good chance Bob will be given more consideration for the item. This is the main area where officer discretion comes into play. In these cases, there must be a general agreement among the officers as to who is a better choice for an item before it is awarded. NOTE: Being below a certain attendance (50%) is a factor in most decisions where one person has very poor attendance. Loot may be limited for a person if they have a very low attendance number until their 60 day attendance becomes over 50%.

Wish List Items:

Wish List Items are our method of offering a way to obtain highly desired items without "holding out" and passing on upgrades the guild really needs the person to have so as to not lower their eval for that item they "REALLY want", i.e. hording NL eval to the detriment of the guild and the individual. This is similar to the "bidding" done in DKP, but note however that it does NOT affect NL eval or NL calls for that person as they do not have to "spend" all (or even any)their NL eval to obtain these items.

NOTE: i.e. WLs get priority OVER NLs for an item IF someone with it WL'd 1) has the WL to spend, 2) has the attendance required, 3) is present at the raid.

As you complete a set number of hours of raid time (currently 150) you will be awarded a Wish List slot. WLs are also awarded on the anniversaries of someone's being in SI, assuming they are not retired, on break, or otherwise unavailable during that year. On your User Page on the website you can enter any item currently on our loot lists as a WL item. Members may have up to five items on their WL at any given time, but the number of slots earned is based on number of hours & years and guild, and reduced for WL items previously awarded.

What this means is that if/when that item drops anyone with the item on their WL is immediately bumped to the top of the list for receving that item. You must have an appropriate raid attendace percentage to be awarded the item, currently 40% for the last 60 days. If more than one person has an item WL'ed the determining factors are the date they last received a WL item, raid attendance, focus effect vis a vis class and focuses already on that person, etc. NOTE NL eval is not a factor here.

Again, you are solely responsible for what is on your WL. Once you receive an item from your WL, remove it from your WL so we can keep the records clear. As well, if an item is no longer of interest to you as a WL item, remove it from your WL as soon as that decision is made. If you accidentally add the wrong item to your WL, post in the Administrative section of the messageboard with your name and the item and we can remove it. It may not happen immediately, but it is the member's responsibility to make sure they are updating their information correctly.

Note: An item must be on your WL for 24 hours in order for you to be considered for it. This is to prevent people from adding items to their WL as they drop. Doing that is a big NO-NO.

Loot Costs:

Loots are typically broken up into 3 categories for cost.

Unoffical/Free - 0 cost. This is typically used for older content and/or aug drops under a certain threshold. Currently, most augs that are under +120 to HP/Mana/End with an additional effect are unofficial, as well as most augs that are under +170 HP/Mana/End. NOTE: These numbers are not 100% unchangeable, determinations of worth will be made and justified on the fly based on content. Most unofficial drops will be awarded through a /random process. We ask that people link the item they will be upgrading before rolling to give others an idea as to who may benefit the most from it. NOTE: This is designed so that people will use discretion and not roll on upgrades that are small for them but very good for other members.

Official/0.5 cost - Older content that isn't quite outdated yet. Currently this is typically applied to items that have between 325 and 350 HP on them. There are instances where some items will not have that particular stat but will still cost .5. Usually this is because it has another equally beneficial stat. These items will be handled as official loot.

Official/1.0 cost - Standard loot. Applied to all current high-end raid content.

Tracking Raid Attendance:

Full instructions and the download for the tracking application are available here:

www.solinvictus.org/eq/attendinstr.asp

It is strongly advised that you track your own attendance. While officers make the effort to make sure everyone's time gets tracked correctly, in the end it is each member's responsibility to track their own time.


Class Specific Items:

Class specific items are handled within that class, usually by the Class Leader. Determination of that award is left to the CLs discretion. As with determining who CL submits for loot, this can be through eval, attendance or need. Ask your CL for more information.

Last Edited By: Filtiky 05/10/08 22:08:02. Edited 1 time.